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Civilization 6 list of leaders
Civilization 6 list of leaders






GWAM - Collective name for Great Writers, Artists and Musicians. Civs with unique tile improvements generally favour a more dispersed empire in order to make use of them, as do civs focused on wonder construction. This is useful if you want to ensure cities have plenty of room for both districts and tile improvements. This is useful if you want to make use of districts that gain adjacency bonuses from other districts, maximise the number of copies of the same district in the same area, or to maximise the potential of area-of-effect bonuses later in the game.ĭispersed empires - Civs with cities that are spread out. Unlike unique units, buildings, districts and improvements, civ abilites do not have to be built.Ĭivic cards - Another name for policy cards you fill up your government with these for additional bonuses and can switch them for free every time you unlock a civic.Ĭompact empires - Civs with cities close together. Some deviation is allowed in the event that taking a technology or civic off the main track provides some kind of advantage that makes up for that deviation (either a source of extra science/culture or access to something necessary for a eureka or inspiration boost.ĬA (Civ Ability) - The unique ability of a civilization, shared by all its leaders.

civilization 6 list of leaders

Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which cause devastation over a wide radius.īeelining - The strategy of obtaining a technology or civic quickly by only researching it and its prerequisites. Terminology used in this guide and not in-game is explained here.ĪoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. To modify these values for other game speeds: Note that all costs (production, science, culture, gold, etc.) mentioned within the guide assume a game played on the normal speed settings. A link to an in-depth guide for the civ.These are not necessarily the most powerful options, but ones that fit well with the civ's uniques. At the end of this sub-section is a table suggesting key governments, policy cards, religious choices, wonders, city-state suzerain bonuses and Great People with good synergy with the civ. This informs you of the civ's favoured victory route(s) and a good way to make use of their uniques to achieve it. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed.

civilization 6 list of leaders

This guide explains the basics of each civ in the game, including:








Civilization 6 list of leaders